naivsuper 004 ** dis.playce - R ** CD
cover art: naivsuper Team
"Wild and adventurous - thousands of spirals falling apart shattering crisply like glass on concrete constantly rebuilding themselves. Reminiscences of jungle music, overwhelming and mesmerizing. Extrinsic at first becomming confident more and more.
Fieldrecordings, communication between sounds of future cities in dependence on the tradition of contemporary music and musique concrete..."
R is a fulminate debut. The creation of the album took three years and illustrates the artistic development of the young composerduo.
Every track is based on a unique theme like a phenomenon, a musical shape. Be it a self imposed restriction to certain sound materials, be it a technical process or a special working method, they all express dis.playce´s genuine concern for atmosphere and feeling.
dis.playce started working in 2002 mainly with sound material from an old analog synthesizer, which was then processed digitally. Two pieces are almost completely made of concrete sounds. The latest tracks are based on the experience of live concerts, the communication between sounds, room and audience. They are completely digital made using custom software.
R is diversified, versatile, playful and very fragile even though it has a well balanced compositional strength. Detailed information on single tracks can be found at: www.dis.playce.info
artist: dis.playce
titel: R
tracklist:
R1 = 2.02.992 // R2 = 6.08.266 // R3 = 6.53.173 // R4 = 5.01.426 // R5 = 6.58.257 //
R6 = 3.45.463 // R7 = 6.16.975 // R8 = 7.42.088
full-length: 46:01 min
general:
naivsuper CD 004 / all done by dis.playce between 2002 - 2004 / mastered at
ICEM / cover art: naivsuper Team / www.naivsuper.de / www.dis.playce.info / p + c 2005 naivsuper & dis.playce /
all rights reserved
format: CD
price: 12 euro ** order
Reviews
THE WIRE 8/2005 - Edwin Pouncey
The cover design of shattered typography that spreads like shards of broken glass or chunks of shrapnel perfectly describes the musical contents within - an ingenious collage of glitch, ambience and noise. Seamlessly assembled by Maximilian Marcoll and Hannes Seidl, R«s nine sections switch from full force electro boost to dripping tap, laptop sound sculpting in mere seconds. Emotions are tossed like salad, while sounds are explored and blended into a heady cocktail of mixed moods and itchy atmospherics.
Dis.playce displace twist the accepted formula of contemporary electronic music into another, more ungainly contortion.
Testcard # 15 - Martin Büsser
Squeak, shake, clonk, hiss. The Nintendos are on release. Maximilian Marcoll and
Hannes Seidl have recorded an electro album on which everything has been condensed
to the utmost imaginable degree. Breathless. An adventure. It’s not concerned
with noise but with a permanent re-input of sonic information which apparantly
starts to emancipate itself straight afterwards, twitching boisterously through
space. Passages that persist, that developed according to a clear-cut pattern
are scarce. Rather space is being opened up for a (seemingly) anarchy of sounds.
Chaos would be the wrong denomination for this (as always within the context of
anarchy). Playfulness pins it down much better.
GOON Magazin (Herbst 2005 Ausgabe) - Jan Thoben
Patch and Fragment - The composer duo dis.playce
On their debut album ‘R’ Maximilian Marcoll and Hannes Seidl present
electronic music which seems to be the outcome of their reasoning with an extreme sound-aesthetic position. Although the choice of the basic sonic material doesn’t
show any dogmatic approach the compositions altogether are shaped stylistically
by an abstract, sharp-edged percussive texture. Thus synthetic sounds, recorded
sounds and orchestra samples are being edited by aid of the 1985 developed software
Csound or the environment COOPER, which has been programmed by Maximilian Marcoll
in Max/MSP. However the result cannot be framed by neither sonic referentiality
nor spectral abundance. The compositions which appear to be extremely broken up
into patches regarding the frequency spectrum are defined by a modular structure
of non-causal layering of fragments. The listener is continuously confronted with
the paradox of on the one hand carefully presented but on the other hand seemingly
arbitrary eruptions. The configurations waver in a dramatic equation tilting towards
brute clenchedness and its iterative relaxation. ‘R’ is the description
of this state in small parts.
Bad Alchemy # 48 - Rigobert Dittmann
The release department of a Bremen/Berlin based artist collective engaged in audiovisuals
and dedicated to making films, producing sound collages and composing experimental
music, put this specimen of their post avant-garde adventures’ current direction
into my mailbox. Already the eye catching cover by the naivsuper design team shows
that the eyes are invited to listen too. Dis.playce is a duo consisting of Maximilian
Marcoll (*1981), drummer and former head of the Ensemble für zeitgenössische
Musik (Ensemble for contemporary music), Lübeck, and Galette Seidl (*1977
in Bremen). They founded in 2002 when both of them were studying composition at
the Folkwang-Hochschule (Folkwang college), Essen. In the meantime being regarded
with multiple stipends and awards Seidl continued his studies at the IEM Graz
and is currently working with the Ensemble Modern. Being an electro-duo they work
with analogue synthesizers and digital processing, or with laptops and the gaming
environment COOPER as well as pieces of electronic construction units. With this
equipment and the help of self rolled softzware they generate a series of controlled
sound ex- and implosions out of samples and field recordings. Each of the 8 tracks
is characterized by a carefully chosen construction process or a concrete emphasis
on material. As in the microphone R5 plastic foils and beer cans are being exploited
as sources. In R6 water and body sounds serve as sonic foil. In R7 insects play
the main part and in the somewhat immersed R8 some additional pulverized orchestra
samples. The sequence R1 – R8 is reflecting the progress in material and
the growing ability to handle complex noise art. The abstract and the concrete
converge energetically straight from the beginning when dis.playce are turning
sonic space with ardour into a four dimensional Pollock-like dribbling, when they
expose sound molecules to electron fire and provoke harsh collisions.
New music for new processes, sonic fiction without cheesy romantics but with sensors
reaching deep into thunderstorms of electrons and particle hails.
oscillate.it - 'Verbindung unterbrochen?' - Lars Marstaller
A few years ago, sometimes you picked up the phone and all you heard were these
shrill, high pitch screaming noises sent by a computer. Communication undecipherable
to humans. Every time this happened you thought you’re ears were severely
hurt and put down the phone. But not this time. This time you start listening.
Your brain starts to realize there are patterns within the noise. You’re
strangely absorbed, sucked in and opened up to a genuine new layering of distorted
sonic artefacts. You feel like being the partitioned input of a recursive algorithm
producing chaos. “R” is the name of the new album issued by the german
composer duo dis.playce on the adventurous art label naivsuper. By using laptops,
self-coded software and bits and pieces of electronics Hannes Seidl and Maximilian
Marcoll create multi dimensional spaces populated by centres of gravity around
which fragments circulate discontinuously, broken up over and over again and rearranged
by acoustic laws of physics and fantasy. Sonic quanta, neither particles nor waves.
And when you finally put down the phone after extreme phases of floating above
ground reality seems blurringly sharp.